- Invokyr controls use standard first-person movement with mouse-based interaction.
- Left-click and hold to prepare a dice throw, then release to roll.
- Crouching and hiding are essential when creatures respond to sight or sound.
- Special dice can heal, revive, teleport, or create other high-risk effects.
- Control curses may invert movement inputs or change how familiar actions behave.
Invokyr Controls: Core Keyboard and Mouse Setup
Invokyr is a first-person cooperative survival horror game built around a cursed board game, exploration, dice rolls, and unpredictable monsters. The public demo shows a simple control foundation, but many actions are contextual and can change when the board summons a curse or event.
The controls below reflect the publicly demonstrated PC experience available before the planned October 8, 2026 Early Access release. The final layout may change as the developers improve onboarding, accessibility, and multiplayer systems.
Video Highlights:
- Mouse input is used to pick up and throw dice.
- Exploration depends on movement, doors, rooms, hiding places, and stamina.
- Several threats react to sight, sound, or player positioning.
- A curse can invert controls and make normal movement harder to read.
| Action | Known input or behavior | Practical use |
|---|---|---|
| Move | Standard first-person keyboard movement | Explore rooms and reposition around threats |
| Look | Mouse movement | Watch creatures, inspect rooms, and track hazards |
| Throw dice | Hold left mouse button, then release | Roll a die toward a target or location |
| Interact | Context-sensitive interaction | Open doors, inspect objects, and handle board items |
| Crouch | Crouch input shown during stealth play | Reduce noise and improve hiding options |
| Sprint | Limited by stamina | Create distance, but avoid wasting stamina early |
| Hide | Enter closets or suitable hiding spaces | Break pursuit when a creature allows hiding |
| Voice communication | In-game multiplayer chat | Coordinate rolls, rescues, and room searches |
Movement
Use movement inputs to navigate the house, circle hazards, and reach the board before the next event.
Mouse Actions
Hold and release the left mouse button to throw dice. Aim your throw instead of releasing immediately.
Stealth
Crouching, door control, room awareness, and hiding are more reliable than sprinting through every encounter.
Practice the left-click throw before entering a dangerous room. A poorly placed die can waste time or force another player into a bad position.
Dice Controls and Board Interaction
Dice are the central interaction system in Invokyr. They are not simply random movement tools: individual dice can trigger healing, resurrection, teleportation, curses, or other board effects. Because some dice appear to be single-use resources, treat every roll as a decision rather than a routine action.
To throw a die, hold the left mouse button, aim toward the intended area, and release. The throw can send the object across a room, but the result depends on the die type, the board state, and the current event. Before rolling, identify who needs the effect and whether the target area is safe.
| Dice function | When to use it | Main risk |
|---|---|---|
| Movement or room die | Advance the board objective | The result may move players unpredictably |
| Heal die | Restore a wounded teammate | Saving it too long can leave a player unable to continue |
| Resurrection die | Return a dead player to the action | The body or target may be difficult to reach safely |
| Teleport die | Escape or reposition quickly | The destination may be less useful than expected |
| Curse die | Trigger a special board effect | The effect may create a new threat or control problem |
| Objective die | Progress a board requirement | Carrying it through a dangerous room can expose the team |
Identify the Die
Check the die’s visual identity and any text shown on the screen. Do not assume every die affects movement; healing, revival, teleportation, and curse effects may behave differently.
Clear the Throwing Area
Move away from doors, monsters, narrow hallways, and teammates whenever possible. A clean throwing lane makes it easier to control where the die lands.
Hold and Aim
Hold the left mouse button and position your view toward the intended destination. Use a short throw when accuracy matters and a longer throw only when the route is safe.
Release and Confirm
Release the mouse button, watch the die’s effect, and communicate the result. Confirm whether the board advanced, a player was affected, or a new danger appeared.
A strong team assigns one player to watch the room while another handles the die. This prevents the entire group from staring at the board during an event. If the die creates a hazard, stop rolling until everyone understands the new rule.
Healing and resurrection effects are valuable because death does not always end a player’s participation. Keep at least one recovery option available when the board has already revealed dangerous creatures or control-changing curses.
| Throwing situation | Recommended approach | Why it works |
|---|---|---|
| Open room | Use a controlled, moderate throw | Keeps the die reachable without overcommitting |
| Narrow hallway | Stand back and throw short | Reduces the chance of losing the die around a corner |
| Monster nearby | Have one player distract or watch | Prevents the thrower from becoming an easy target |
| Teammate recovery | Clear the path before throwing | Gives the revived player space to move |
| Active curse | Communicate before rolling | Avoids stacking an unknown effect with another hazard |
Movement, Stealth, and Creature Avoidance
Invokyr’s house is a maze of rooms, themed areas, doors, hiding spaces, and board objectives. The safest route is rarely the fastest-looking route. Learn the nearby rooms before starting a roll, and remember where closets, mirrors, side paths, and retreat routes are located.
Different creatures use different hunting rules. Some enemies punish direct sight, while others respond to sound or movement. A player may survive by hiding from one threat but attract another by sprinting, opening a door, or walking through a room at the wrong time.
| Threat behavior | Control priority | Safer response |
|---|---|---|
| Tracks visual movement | Look management and positioning | Break sightlines and use cover |
| Responds to sound | Crouch and movement discipline | Avoid unnecessary sprinting or loud actions |
| Patrols a fixed route | Timing and room awareness | Wait for the route to clear before crossing |
| Forces inverted controls | Input recognition | Slow down and test one movement input |
| Creates low-health pressure | Stamina and retreat planning | Reach a safe room before stamina is empty |
Use sprint as an emergency tool, not a default movement mode. Running out of stamina near a creature can leave the team with no way to create distance. If a threat cannot be outrun, look for the rule that governs it: hiding, standing still, facing it, avoiding light, or using a particular room.
Before rolling, locate one retreat route and one hiding option. This small preparation step makes the next event easier to manage when the board changes the rules.
When a teammate dies, do not immediately scatter. Dead players may still contribute through communication, while a living player searches for the correct recovery die or reaches the body. Keep the group informed about creature positions so the rescue attempt does not create a second casualty.
Before You Roll:
- Locate a retreat route and nearby hiding place
- Confirm which die is being used and what it may affect
- Check team health, stamina, and player positions
- Assign one player to watch for creatures
- Call out any active curse or control change
Cursed Controls and Co-op Troubleshooting
Some of Invokyr’s most dangerous moments come from effects that alter familiar expectations. A curse may invert controls, change how a creature behaves, or add a rule that is easy to misunderstand during a chase. When movement suddenly feels wrong, assume the board has changed the rules before blaming your hardware.
Use the following recovery method when an input curse appears:
- Stop sprinting and create a small amount of space.
- Test one movement direction at a time.
- Tell the team exactly what changed.
- Use a safe room, mirror, closet, or corner to regain control.
- Avoid opening a new door until the altered input is understood.
| Problem | Likely cause | Recommended check |
|---|---|---|
| Character moves opposite to input | Inverted-control curse | Test forward and backward separately |
| Sprint ends too quickly | Low stamina or repeated panic movement | Stop briefly and conserve stamina |
| Die lands in an unexpected place | Throw angle or altered positioning | Use shorter throws in open space |
| Teammate cannot be found | House layout or death state | Call out room names and regroup |
| Rescue attempt fails | Wrong die or unsafe body location | Verify the die effect before entering |
| Creature keeps returning | Board event or movement rule | Re-read the current objective text |
Online co-op supports 1 to 6 players in the planned Early Access build. A larger group gives you more opportunities to split tasks, but it also creates more noise, conflicting rolls, and rescue complications. Assign roles before starting:
Navigator
Tracks rooms, board direction, doors, and the safest return route.
Dice Handler
Carries and throws important dice after confirming the team’s plan.
Lookout
Watches creature routes and warns the group before a crossing.
Rescue Lead
Manages healing, resurrection, and recovery attempts when someone falls.
Use short callouts such as “inverted,” “hide left,” “die ready,” or “creature hallway.” Clear information is more useful than long explanations during a chase.
The Steam listing also identifies subtitle options, adjustable text size, custom volume controls, stereo sound, and play without quick-time events as accessibility features. These settings can help players reduce confusion when the house becomes visually or acoustically overwhelming. See the official Invokyr Steam page for the latest feature and release information.
Recommended Control Setup for New Players
New players should begin with a low-risk practice session. Explore the house, test door interaction, throw a basic die, and learn how sprint and crouch feel before attempting difficult board objectives. The goal is not speed; it is building a reliable response to unexpected rules.
| Setup goal | Recommended choice | Benefit |
|---|---|---|
| Learn mouse throwing | Practice short throws first | Builds accuracy without wasting distance |
| Improve survival | Keep stamina above half when possible | Leaves an escape option during events |
| Reduce confusion | Use subtitles and readable text settings | Makes objective changes easier to follow |
| Support teammates | Assign clear co-op roles | Prevents duplicate actions and lost time |
| Handle curses | Stop, test inputs, then communicate | Reduces panic after control changes |
Avoid changing several settings at once while learning. If the mouse feels too fast, adjust sensitivity and test it in a safe room. If audio becomes difficult to parse, use custom volume controls and keep important communication audible.
The most useful control skill is recognizing when the game wants you to slow down. Invokyr combines exploration, dice physics, environmental secrets, monsters, events, cursed idols, and changing rules. A deliberate player often contributes more than the teammate who rushes toward every objective.
Spend the first few minutes learning the room layout and throwing distance. Once everyone understands the controls, start the board objective with one player watching the route behind the group.
Invokyr Controls FAQ
Q: What are the known Invokyr controls for throwing dice?
Hold the left mouse button to prepare a throw, aim toward the desired area, and release the button. Use short throws when accuracy matters and confirm the result after the die lands.
Q: Can Invokyr controls be inverted during a match?
Yes. The demo includes a curse that can invert movement controls. Stop sprinting, test one input at a time, and tell your teammates that the control rule has changed.
Q: Is crouching important in Invokyr?
Crouching is useful when a creature reacts to sound or when the team needs to cross a dangerous area quietly. It is not a universal solution, so combine it with route planning and hiding.
Q: How many players can use the co-op controls?
The planned Early Access version is described as supporting 1 to 6 players. Player roles are useful because navigation, dice handling, lookout duties, and rescues can happen at the same time.
Invokyr rewards teams that understand the current rule before acting. Learn the basic controls, conserve stamina, protect utility dice, and communicate every curse as soon as it appears.