Invokyr controls: Keyboard, Mouse & Co-op Setup Guide - Guide

Invokyr controls: Keyboard, Mouse & Co-op Setup Guide

Learn the known Invokyr controls for movement, dice, hiding, co-op survival, and cursed events in the 2026 demo and Early Access build.

2026-09-25
Invokyr Wiki Team
Quick Guide
  • Invokyr controls use standard first-person movement with mouse-based interaction.
  • Left-click and hold to prepare a dice throw, then release to roll.
  • Crouching and hiding are essential when creatures respond to sight or sound.
  • Special dice can heal, revive, teleport, or create other high-risk effects.
  • Control curses may invert movement inputs or change how familiar actions behave.

Invokyr Controls: Core Keyboard and Mouse Setup

Invokyr is a first-person cooperative survival horror game built around a cursed board game, exploration, dice rolls, and unpredictable monsters. The public demo shows a simple control foundation, but many actions are contextual and can change when the board summons a curse or event.

The controls below reflect the publicly demonstrated PC experience available before the planned October 8, 2026 Early Access release. The final layout may change as the developers improve onboarding, accessibility, and multiplayer systems.

Video Highlights:

  • Mouse input is used to pick up and throw dice.
  • Exploration depends on movement, doors, rooms, hiding places, and stamina.
  • Several threats react to sight, sound, or player positioning.
  • A curse can invert controls and make normal movement harder to read.
ActionKnown input or behaviorPractical use
MoveStandard first-person keyboard movementExplore rooms and reposition around threats
LookMouse movementWatch creatures, inspect rooms, and track hazards
Throw diceHold left mouse button, then releaseRoll a die toward a target or location
InteractContext-sensitive interactionOpen doors, inspect objects, and handle board items
CrouchCrouch input shown during stealth playReduce noise and improve hiding options
SprintLimited by staminaCreate distance, but avoid wasting stamina early
HideEnter closets or suitable hiding spacesBreak pursuit when a creature allows hiding
Voice communicationIn-game multiplayer chatCoordinate rolls, rescues, and room searches

Movement

Use movement inputs to navigate the house, circle hazards, and reach the board before the next event.

Mouse Actions

Hold and release the left mouse button to throw dice. Aim your throw instead of releasing immediately.

Stealth

Crouching, door control, room awareness, and hiding are more reliable than sprinting through every encounter.

Control Tip

Practice the left-click throw before entering a dangerous room. A poorly placed die can waste time or force another player into a bad position.

Dice Controls and Board Interaction

Dice are the central interaction system in Invokyr. They are not simply random movement tools: individual dice can trigger healing, resurrection, teleportation, curses, or other board effects. Because some dice appear to be single-use resources, treat every roll as a decision rather than a routine action.

To throw a die, hold the left mouse button, aim toward the intended area, and release. The throw can send the object across a room, but the result depends on the die type, the board state, and the current event. Before rolling, identify who needs the effect and whether the target area is safe.

Dice functionWhen to use itMain risk
Movement or room dieAdvance the board objectiveThe result may move players unpredictably
Heal dieRestore a wounded teammateSaving it too long can leave a player unable to continue
Resurrection dieReturn a dead player to the actionThe body or target may be difficult to reach safely
Teleport dieEscape or reposition quicklyThe destination may be less useful than expected
Curse dieTrigger a special board effectThe effect may create a new threat or control problem
Objective dieProgress a board requirementCarrying it through a dangerous room can expose the team
1

Identify the Die

Check the die’s visual identity and any text shown on the screen. Do not assume every die affects movement; healing, revival, teleportation, and curse effects may behave differently.

2

Clear the Throwing Area

Move away from doors, monsters, narrow hallways, and teammates whenever possible. A clean throwing lane makes it easier to control where the die lands.

3

Hold and Aim

Hold the left mouse button and position your view toward the intended destination. Use a short throw when accuracy matters and a longer throw only when the route is safe.

4

Release and Confirm

Release the mouse button, watch the die’s effect, and communicate the result. Confirm whether the board advanced, a player was affected, or a new danger appeared.

A strong team assigns one player to watch the room while another handles the die. This prevents the entire group from staring at the board during an event. If the die creates a hazard, stop rolling until everyone understands the new rule.

Do Not Waste Utility Dice

Healing and resurrection effects are valuable because death does not always end a player’s participation. Keep at least one recovery option available when the board has already revealed dangerous creatures or control-changing curses.

Throwing situationRecommended approachWhy it works
Open roomUse a controlled, moderate throwKeeps the die reachable without overcommitting
Narrow hallwayStand back and throw shortReduces the chance of losing the die around a corner
Monster nearbyHave one player distract or watchPrevents the thrower from becoming an easy target
Teammate recoveryClear the path before throwingGives the revived player space to move
Active curseCommunicate before rollingAvoids stacking an unknown effect with another hazard

Movement, Stealth, and Creature Avoidance

Invokyr’s house is a maze of rooms, themed areas, doors, hiding spaces, and board objectives. The safest route is rarely the fastest-looking route. Learn the nearby rooms before starting a roll, and remember where closets, mirrors, side paths, and retreat routes are located.

Different creatures use different hunting rules. Some enemies punish direct sight, while others respond to sound or movement. A player may survive by hiding from one threat but attract another by sprinting, opening a door, or walking through a room at the wrong time.

Threat behaviorControl prioritySafer response
Tracks visual movementLook management and positioningBreak sightlines and use cover
Responds to soundCrouch and movement disciplineAvoid unnecessary sprinting or loud actions
Patrols a fixed routeTiming and room awarenessWait for the route to clear before crossing
Forces inverted controlsInput recognitionSlow down and test one movement input
Creates low-health pressureStamina and retreat planningReach a safe room before stamina is empty

Use sprint as an emergency tool, not a default movement mode. Running out of stamina near a creature can leave the team with no way to create distance. If a threat cannot be outrun, look for the rule that governs it: hiding, standing still, facing it, avoiding light, or using a particular room.

Survival Habit

Before rolling, locate one retreat route and one hiding option. This small preparation step makes the next event easier to manage when the board changes the rules.

When a teammate dies, do not immediately scatter. Dead players may still contribute through communication, while a living player searches for the correct recovery die or reaches the body. Keep the group informed about creature positions so the rescue attempt does not create a second casualty.

Before You Roll:

  • Locate a retreat route and nearby hiding place
  • Confirm which die is being used and what it may affect
  • Check team health, stamina, and player positions
  • Assign one player to watch for creatures
  • Call out any active curse or control change

Cursed Controls and Co-op Troubleshooting

Some of Invokyr’s most dangerous moments come from effects that alter familiar expectations. A curse may invert controls, change how a creature behaves, or add a rule that is easy to misunderstand during a chase. When movement suddenly feels wrong, assume the board has changed the rules before blaming your hardware.

Use the following recovery method when an input curse appears:

  1. Stop sprinting and create a small amount of space.
  2. Test one movement direction at a time.
  3. Tell the team exactly what changed.
  4. Use a safe room, mirror, closet, or corner to regain control.
  5. Avoid opening a new door until the altered input is understood.
ProblemLikely causeRecommended check
Character moves opposite to inputInverted-control curseTest forward and backward separately
Sprint ends too quicklyLow stamina or repeated panic movementStop briefly and conserve stamina
Die lands in an unexpected placeThrow angle or altered positioningUse shorter throws in open space
Teammate cannot be foundHouse layout or death stateCall out room names and regroup
Rescue attempt failsWrong die or unsafe body locationVerify the die effect before entering
Creature keeps returningBoard event or movement ruleRe-read the current objective text

Online co-op supports 1 to 6 players in the planned Early Access build. A larger group gives you more opportunities to split tasks, but it also creates more noise, conflicting rolls, and rescue complications. Assign roles before starting:

Navigator

Tracks rooms, board direction, doors, and the safest return route.

Dice Handler

Carries and throws important dice after confirming the team’s plan.

Lookout

Watches creature routes and warns the group before a crossing.

Rescue Lead

Manages healing, resurrection, and recovery attempts when someone falls.

Co-op Communication

Use short callouts such as “inverted,” “hide left,” “die ready,” or “creature hallway.” Clear information is more useful than long explanations during a chase.

The Steam listing also identifies subtitle options, adjustable text size, custom volume controls, stereo sound, and play without quick-time events as accessibility features. These settings can help players reduce confusion when the house becomes visually or acoustically overwhelming. See the official Invokyr Steam page for the latest feature and release information.

Recommended Control Setup for New Players

New players should begin with a low-risk practice session. Explore the house, test door interaction, throw a basic die, and learn how sprint and crouch feel before attempting difficult board objectives. The goal is not speed; it is building a reliable response to unexpected rules.

Setup goalRecommended choiceBenefit
Learn mouse throwingPractice short throws firstBuilds accuracy without wasting distance
Improve survivalKeep stamina above half when possibleLeaves an escape option during events
Reduce confusionUse subtitles and readable text settingsMakes objective changes easier to follow
Support teammatesAssign clear co-op rolesPrevents duplicate actions and lost time
Handle cursesStop, test inputs, then communicateReduces panic after control changes

Avoid changing several settings at once while learning. If the mouse feels too fast, adjust sensitivity and test it in a safe room. If audio becomes difficult to parse, use custom volume controls and keep important communication audible.

The most useful control skill is recognizing when the game wants you to slow down. Invokyr combines exploration, dice physics, environmental secrets, monsters, events, cursed idols, and changing rules. A deliberate player often contributes more than the teammate who rushes toward every objective.

Best Beginner Routine

Spend the first few minutes learning the room layout and throwing distance. Once everyone understands the controls, start the board objective with one player watching the route behind the group.

Invokyr Controls FAQ

Q: What are the known Invokyr controls for throwing dice?

Hold the left mouse button to prepare a throw, aim toward the desired area, and release the button. Use short throws when accuracy matters and confirm the result after the die lands.

Q: Can Invokyr controls be inverted during a match?

Yes. The demo includes a curse that can invert movement controls. Stop sprinting, test one input at a time, and tell your teammates that the control rule has changed.

Q: Is crouching important in Invokyr?

Crouching is useful when a creature reacts to sound or when the team needs to cross a dangerous area quietly. It is not a universal solution, so combine it with route planning and hiding.

Q: How many players can use the co-op controls?

The planned Early Access version is described as supporting 1 to 6 players. Player roles are useful because navigation, dice handling, lookout duties, and rescues can happen at the same time.

Final Reminder

Invokyr rewards teams that understand the current rule before acting. Learn the basic controls, conserve stamina, protect utility dice, and communicate every curse as soon as it appears.